Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. You know who doesnt have proficiency with whips? After that I am not sure. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. You must use the new roll, even if it is a 1 or a 2. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. Thanks! To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. Feats should be more generic than having so many options, although it isnt bad of course. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? I will be looking for some more articles on your site thanks for this lovely post. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Swashbuckler Thats the one I meant. Disarm / Push / Pull / Bind / Damage must be stated. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. My DM isn't familiar with Feats, so they don't want to let us use them at the table. . Bored of daggers of venom, flame tongues and vicious blades? Thrust, parry, riposte, repeat every rapier fight ever! Heres what my Anti-Tank Eldritch Knight uses the Whip for. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. B . When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. I am thinking pally for smites or rogue for sneak attack. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. When you use a whip, its damage die changes from d4 to d6. Report a bug Using indicator constraint with two variables. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. Prerequisites: Wisdom 13 or Higher. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Look out multiverse. The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). -Disarm: Succeeds, player retrieves item Range: 30 feet. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. With Valor or Sword Bard you can get an extra attack at 6th. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. The closest thing I could think of to these mechanics are theGrapple andShove actions. The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. Maybe I'm missing something, but it felt redundant. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. The aura extends 5 feet from you in every direction, but not through total cover. This feat allows a character to choose one level 1 spell from another class. Those are strength based maneuvers. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. If this were a feat for say, a greatsword, it might be a bit overtuned. Plenty of other famous characters use whips and look slick as hell doing so. (Check out Esquiels Guide to Magic Weapons if you need some!). Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. Connect and share knowledge within a single location that is structured and easy to search. I'm not quite sure I'm answering your question though. Thats a hefty chunk of your action economyto pull off this maneuver. Feats. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. Watch. Plus one superiority die alone is a bit underwhelming. Pinterest. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. But since the whip is pretty weak on its own, Id say it is balanced. Well the wording could use some fixes, but balance-wise it seems fine. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). Dont miss the latest epic adventure by Hipsters & Dragons! By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. July 13th, 2020. In fact, its probably one of the cooler uses of a whip. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Can you maintain a grapple you are no longer capable of initiating? The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! You can use a bonus action to enter a defensive stance until the start of your next turn. You are a dangerous opponent while weilding polearms. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. It would be neat to play around with the disarming attack feature in the whip master feat too. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. I havent yet, but its still on the to-do list! I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! You were right the first time that you needed Dual Wielder - the whip is not a light weapon. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. Compendium. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. When wielding a whip, you can attempt to grab another creature using your whip. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? My primary intention is to disarm. not reliant on rolling a 19 or 20 etc.). You are at your best keeping your opponents at bay. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. And I think I came back with something better. Comment* 2023 Wizards. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. While hiding behind a shield of course. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. They dont need extra bonuses to their maneuverability withcunning action. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. Feats. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. Charger 8. Daggers also are able to become thrown weapons in a pinch. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. Where the Chef feat really stands out are the last two benefits. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Dont be giving me none of your house rules. Whips are practically made for rogues. Are there other ways I could really bring this character idea to life? This way you essentially get a +2 weapon with a small, flavorful perk. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. ), I dont think the additional range overpowers them. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Search by name on the left, click feat name to display on the right. dndbeyond.com forum tags Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. The difference between the phonemes /p/ and /b/ in Japanese. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Rocking and rolling with Ragnar and Rollo. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). The Morningstar feat looks to me like good place for the war pick to me as well. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). Every weapon is classified as either melee or ranged. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Skill Expert 6. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. I couldnt recommend this guide enough.. Can you please clarify? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Components: V, S, M (area of dim light or darkness). Ideally, you shouldnt have to choose between flavor and decent optimization. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. In the right hands, this could be a lethal and unexpected combination. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). A blog comment that missed the point, and some average comments/reviews on the DMs Guild. Anyway, thanks for the opinion. A die is expended when you use it. Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. For any melee character withextra attack,a whip does pull-ahead in the long run. How do I grapple/drag an unconscious ally? *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. JavaScript is disabled. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. So, now that you understand my thought process, I hope you enjoy these feats. Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. This is the main reason why I created the feat. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). I didn't think the specification was necessary. Rogues. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. I'm already working on a new version very similar to the one you suggested! One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. The real flail was a two-handed peasants weapon. I was just suggesting other options to work with it. Top 10 Fighter Feats for 5E 10. Which should be the dominant model here. -Disarm: Succeeds, item drops at Targets feet Press J to jump to the feed. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Thanks. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Yes its simple, but its also excruciatingly dull. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): How can we prove that the supernatural or paranormal doesn't exist? While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Seriously, his handaxes would have a higher range and deal more damage. Oh, and the best part of the weapon is the fact that you can castDisintegrate. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Hey Duncan! Short Blades Master: It makes a dagger specialist a lot more viable. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. How would you do it? Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. You regain your expended superiority dice when you finish a short or long rest. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Whip Master: Flavourful and makes the whip a more viable choice. Will One D&D Patch Up The 5e Armour Table? by Wizards of the Coast. bugbear Gloom Stalker ranger with duelist as the weapon style. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Alert 2. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. Better than absorbing damage is preventing it all together. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . Fencing Master: Is it too much like the Duelist subclass? Lucky 4. Powered by WordPress & Theme by Anders Norn. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage.
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